Red Griffin Games

The Graphic Novel Classroom

SKYHORSE PUBLISHING
(W) Maureen Bakis

 

Every teacher knows that keeping adolescents interested in learning can be challenging; The Graphic Novel Classroom overcomes that challenge. In these pages, you will learn how to create your own graphic novel in order to inspire students and make them love reading. Create your own superhero to teach reading, writing, critical thinking, and problem solving! Secondary language arts teacher Maureen Bakis discovered this powerful pedagogy in her own search to engage her students. Readers will learn how to incorporate graphic novels into their classrooms. This all-encompassing resource includes teaching and learning models, text-specific detailed lesson units, and examples of student work.